Curve question
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Curve question
Hey there, as some of you know I had been working on implementing "curved ball" feature recently.
How it works:
There are 2 control keys - Q and E, which mean left (Q) and right (E) curve. But they do not directly cause the curved pass/shot, you still have to use C for that. In other words, by pressing Q/E you inform the game that you want your next C to be curved.
So I have a question about curve mechanics. I choose from 2 options.
1) The curve angle (the angle by which C will curve) is always the same, for example 20 or 30 degrees.
2) Player can set his own curve angle, for example by spamming Q for a few seconds, which will increase angle for left curve.
This is how it's currently implemented actually, each pressing of Q or E increases angle of curve for 10 degrees, but it also fades quickly, by 10 degrees every second (more precisely, by 1 degree every 0.1 sec). So even if you spam Q 3 times, it might only amount to something like 25 degrees (less than 30) because it takes you some time to spam it. There is also a limit of 30 or 35 degrees beyond which you cannot curve the ball, like in real life.
Which option do you prefer?
How it works:
There are 2 control keys - Q and E, which mean left (Q) and right (E) curve. But they do not directly cause the curved pass/shot, you still have to use C for that. In other words, by pressing Q/E you inform the game that you want your next C to be curved.
So I have a question about curve mechanics. I choose from 2 options.
1) The curve angle (the angle by which C will curve) is always the same, for example 20 or 30 degrees.
2) Player can set his own curve angle, for example by spamming Q for a few seconds, which will increase angle for left curve.
This is how it's currently implemented actually, each pressing of Q or E increases angle of curve for 10 degrees, but it also fades quickly, by 10 degrees every second (more precisely, by 1 degree every 0.1 sec). So even if you spam Q 3 times, it might only amount to something like 25 degrees (less than 30) because it takes you some time to spam it. There is also a limit of 30 or 35 degrees beyond which you cannot curve the ball, like in real life.
Which option do you prefer?
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
I vote 2) But if i press Q+Q+Q+E+E... it would be not that logical.
Maybe you should make it 5-10-20? 25 is too much. Ball flight lasts ~4 seconds. 4x25=100. It will be flying almost backwards.
Maybe you should make it 5-10-20? 25 is too much. Ball flight lasts ~4 seconds. 4x25=100. It will be flying almost backwards.
Re: Curve question
The curving of the ball takes place within the first 1.5-2 seconds of the flight. I think this is like in real life.ultrapro wrote:Maybe you should make it 5-10-20? 25 is too much. Ball flight lasts ~4 seconds. 4x25=100. It will be flying almost backwards.
No, it won't be 100, would be 25 distributed over the first few seconds of the flight.
When the C is already flying, it doesn't matter what you press (Q or E), because they are intended to be used before you do C.ultrapro wrote:I vote 2) But if i press Q+Q+Q+E+E... it would be not that logical.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
"When the C is already flying, it doesn't matter what you press (Q or E), because they are intended to be used [b style="margin: 0px; padding: 0px; color: rgb(107, 107, 107); line-height: 18.1875px; background-color: rgb(255, 255, 255);"]before[/b] you do C."
Thats it. You must press q+q+q+e+e to make it 5* before c. You haven't answered to the noticement as I was meaning.
Thats it. You must press q+q+q+e+e to make it 5* before c. You haven't answered to the noticement as I was meaning.
Re: Curve question
I'm going to abbreviate degrees to d, since it's used a lot here.ultrapro wrote:Thats it. You must press q+q+q+e+e to make it 5* before c. You haven't answered to the noticement as I was meaning.[/color]
If you want to make 5d curve, press Q once (which is 10d), then wait for 0.5 sec (it will fade to 5d) , then make C.
If you want 15d curve, do double Q and again wait 0.5 sec and then C. And so forth.
(In fact pressing double Q and then pressing C and aiming it should already take ~0.5 sec so there's no need to wait here at all I guess.)
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
That makes this operation very hard and unpredictable. Maybe you should make decrease 5 degrees/second? And does this work if i use before i get the ball?
Re: Curve question
Yes.ultrapro wrote:And does this work if i use before i get the ball?
Hmm, interesting idea. Yes, this would make it more predictable/controllable.ultrapro wrote:That makes this operation very hard and unpredictable. Maybe you should make decrease 5 degrees/second?
(For those who don't get the discussion - we are talking about how fast the curve decay should be, 5 or 10 degrees per second.)
Something between 5 and 10 could also work, for example 7.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
Let's consider the options.ultrapro wrote:Maybe it should be a hotkey which annuls the degree value?
For example, if it's 28d left (player pressed 3 times Q which took him half a second).
Then he presses E once. What can happen to curve angle:
1) 18l (because it's 28 minus 10)
2) 0d (curve angle reset)
3) 10r (curve angle is reset, and 10d right is added)
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
One more thing: if a C is rather short, should this have an impact on curving of the ball? Pretty sure it should. For example, if C is launched at 1/2 of its normal range, could decrease the curving angle by 50 % as well.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
I need 2 icons for Q/E.
Left curve, and right curve.
Who is pro in image editing here?
Left curve, and right curve.
Who is pro in image editing here?
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
I actually had an idea just now: when you make curved C, maybe the curve angle should be shown only to allies, but not the enemies?
This would simplify/encourage teamwork, since your teammates would know where the ball is gonna curve a few seconds before they'd have to be on it.
This would simplify/encourage teamwork, since your teammates would know where the ball is gonna curve a few seconds before they'd have to be on it.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
Maybe enmies should see the direction? This wil make it more real. And allies -not exact value.
Re: Curve question
Hm. But it's possible to predict the curve direction by watching where the player goes to catch the C. Also, ball starts curving fairly early, maybe about 0.5 sec after C was made, so you'll have plenty of time to adjust your position accordingly (to counter the curved C)..ultrapro wrote:Maybe enmies should see the direction? This wil make it more real. And allies -not exact value.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
ive got another question. How to make c-goals enabled but veeery hard made without changin gameplay at all? Maybe he should jump? Then if c+v 1-player goL keeper jumps redirects(not enstrenghths) ball to closest ally with c-speed. Or he should be doin it in promode. What do you htink about it?
Re: Curve question
At the moment I'm not thinking of enabling C goals. But in keeper mode they are already enabled.ultrapro wrote:ive got another question. How to make c-goals enabled but veeery hard made without changin gameplay at all? Maybe he should jump? Then if c+v 1-player goL keeper jumps redirects(not enstrenghths) ball to closest ally with c-speed. Or he should be doin it in promode. What do you htink about it?
Yeah, the problem is it's hard to balance them, such as with keeper jumps .. But then keeper jumps will change the gameplay a lot, eg. make V+X goals nearly impossible etc.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
Vx? Nah. U do vx keeper redirects to u and u catch+z. Dats easy for notnewbies. Or U do early vx leading it to auto v goal. Same as with c+v goal. What about keeper mode-playin for keepers is too borin atm. So never enabled in any game including tournaments. Mb in keeper mode keeper should have x and be faster 2 times? Or z idk to make it interesting.
Pa. Sry cant idit mistakes.
Pa. Sry cant idit mistakes.
Re: Curve question
i think its worth to test this new feature.
1. i vote for 2) about being able to control the degree of your c by spamming q or e
2. i vote for 1) about decreasing the degree for example when you press three times q and then once e
3. why the f*** did you choose the hotkeys q and e ... my hands dont lay near these keys at soccer... why dont you add for example T (left) and U (right) instead?
just for your imagination - im used to play soccer with that upper z on my keyboard...
1. i vote for 2) about being able to control the degree of your c by spamming q or e
2. i vote for 1) about decreasing the degree for example when you press three times q and then once e
3. why the f*** did you choose the hotkeys q and e ... my hands dont lay near these keys at soccer... why dont you add for example T (left) and U (right) instead?
just for your imagination - im used to play soccer with that upper z on my keyboard...
ShineXXX- Posts : 81
Join date : 2013-08-03
Re: Curve question
ShineXXX, don't you use -z2y to switch Z hotkey to Y? It's intended to be natural for your hand that way.
Dafling- Posts : 83
Join date : 2013-07-31
Re: Curve question
In some way hes right. maybe it should be S=pass d=leftcurve and f=rc? or s-d are left-right curve and f=pass? then its comfortable to use C+s/d
Re: Curve question
I am going to change curve hotkeys to D/F. If people don't like it in 7.46a, we can still change hotkeys in 7.46b and so forth.
"pass to me ability" will have a new hotkey of B. (also G was proposed).
And of course french V (F) and -fakie will be conflicting with this. This is a trade-off which I think we can afford, because fakie or french V are rarely used, and they're not "critical" abilities.
But this stuff will only be in -curve mode, by default Pass to me will retain its D hotkey, and fakie would still be usable.
"pass to me ability" will have a new hotkey of B. (also G was proposed).
And of course french V (F) and -fakie will be conflicting with this. This is a trade-off which I think we can afford, because fakie or french V are rarely used, and they're not "critical" abilities.
But this stuff will only be in -curve mode, by default Pass to me will retain its D hotkey, and fakie would still be usable.
Dafling- Posts : 83
Join date : 2013-07-31
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