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7.46b Wishlist

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Post by Dafling Sat Sep 21, 2013 5:28 pm

Version 7.46a has been on the bot for some time... Hopefully everyone had a chance to play it.
The main feature is curved ball, so I'd like to know your opinion on it.
What do you want changed for the next ver?


Last edited by Dafling on Sat Sep 21, 2013 8:40 pm; edited 1 time in total

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Post by ultrapro Sat Sep 21, 2013 6:53 pm

1. D/F => F/G! To refresh icons.
2. Frequency of Deg. number to increase.
3. To put an arrow to shown text. (number of degrees).
4. When thrown, Show (number of deg)X(speed/speed(max)) and show.
5. When shown, color to yellow and increase size.
6. To set player's HP according to degrees for those who play with healthbar.
All of this is recommended to make curve mode less awkward.

___________________________________________________________________________
Translation:
1. Поменять горячие клавиши с D/F на F/G. Обновить картинки.
2. Увеличить частоту смещения надписи, показывающей число градусов(далее: degnum).
3. Поставить в degnum стрелку, обозначающую направление: вправо/влево.
4. Показать окончательное число градусов, которое видит не только игрок, желтым цветом и в соотвествии со скоростью мяча(меньше скорость - меньше градусов, на которое отклонится мяч к падению от первоначального курса).
5. Менять здоровье юнита в соответствии с |degnum| для тех, кто играет с полосками здоровья.
Мод неуклюже сделан. Здесь некоторые предложения по устранению данного недостатка.

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Post by ultrapro Tue Sep 24, 2013 2:18 pm

I offer new curve system that doesn't requite icons.
Its V+C quite similar with VZ, but usable only if the ball is already magneted. Usable only on the way upwards.
You target point {C}. You are in point {A}. Let it be the way you are turned(as with VZ) [d).
So the ball goes along [d) with speed as if it would go straight [AC]. On 2nd second of flight the ball starts replacing to {C} with the speed that depends from how far is {C} from [d).

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Post by ultrapro Thu Sep 26, 2013 11:20 am

If you dont understand what i mean, look here:

7.46b Wishlist Curvei11

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Post by Dafling Tue Oct 01, 2013 8:33 am

1. Yep, F/G. Could you "refresh" the icons?
2. Yep, so it looks smooth.
3. I can only put this arrow:   -> or just >
5. Will try it.

ultrapro wrote:I offer new curve system that doesn't requite icons.
Its V+C quite similar with VZ, but usable only if the ball is already magneted. Usable only on the way upwards.
You target point {C}. You are in point {A}. Let it be the way you are turned(as with VZ) [d).
So the ball goes along [d) with speed as if it would go straight [AC]. On 2nd second of flight the ball starts replacing to {C} with the speed that depends from how far is {C} from [d).
When you C, the game sets your facing to AC.

Counter-suggestion: first you do C, then within .75 seconds you can set the curve by G.

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Post by ultrapro Tue Oct 01, 2013 5:59 pm

1. They are already, I've checked them again.
3. =>

What about that idea: you can't do curved c to backwards. How do you imagine that? So my idea is good because of:
1. Reality.
2. Doesn't requite any additional hotkeys.
3. Curve side is faster defined, so can be used more confidently.
4. No game destruction with 2 hotkeys, when 2 players follow the ball and use them actively to slow their units.
Problems:
1. 46a curve system must be removed to make new one.
2. Probably hard to accustom to that VC.
3. Not easy to code it(imho).
Dafling, don't you think it's better than F/G system?
"When you C, the game sets your facing to AC." The ball is already kicked. So it doesn't affect anything.
Btw,
7.46b Wishlist Curvei12

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