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Advanced Guide

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Advanced Guide Empty Advanced Guide

Post by GaDo1 Mon Jun 23, 2014 5:30 pm

Advanced Guide
(Guide made by Dafling, edited by ToTeR)

Passing

First of all, u should learn to use z and c passes. Z is good for short passes. C - for long. C range is very high, and it's common to see lots of ingame situations end with a C pass -> goal.

Of course there are a lot of troubles with these passes too. z can be blocked fairly easily if someone from enemy team is close to the ball track. Make sure u use z when u're 100 % sure it won't get blocked.

C is blocked by jumping/heading too. Usually it's hard to make a good pass that is hard to be blocked. Then it comes down to fighting in the air ("air fights"), which might be difficult for a beginner.

C is used for crosses to penalty box - it's easy to head the flying ball (or catch it and then make z or x). In games with good players it comes down to air fights again.

Explaining air fights in text is tricky, so i dont do it. It's better to learn it in games.

Dont use C goals for short passes, because the ball gets too slow and is so easily blocked then. Dont use Z for long passes for the same reason.

Other kinds of passes are: vx, vz, x.

vx pass is same as x, but with bigger range and flying height. Good for short crosses.
vz pass has remarkable range, which can change from small to fairly big. It's an ongroud pass. It can be blocked easily if someone gets in the way, but can be totally awesome if u've learnt to use it.
X pass is like z pass but it doesnt have autotargeting.

If u're having troubles in figuring which kind of pass is better in particular situations, then think like that:
first of all, C pass is always there and u can always C the ball anywhere u want, but sometimes it's really not worth it cause of high blocking chance. If someone is near to u, make z of course, or x if (u know how to use it as a pass). Vz and vx passes are good choices , but enemy can guess that u're going to make them, since u need to jump (v) at first. Be careful. If u jumped and then saw it's not worth making x or z, dont make it.

Dribbling

Dribbling is based on 2 moves: X and X+V.

Basic dribbling is X-ing back and going back to catch the ball u just X-ed. It allows you to walk faster for some time and lets you get past your opponent (if you use it right).
If an enemy is nearby and you attempt to dribble it is highly likely you will lose the ball. Like in real life there are usually better options to make (passing).

When to use dribbling?
"When you need to get past your opponent and/or make space for the opportunity for a pass.''
''Basically you just dribble to get other opponents out of position which makes the space for a pass which you do when there is no easy pass available to choose" - Weeble

"I use dribbling when allies are not free, when it's not too dangerous or time can be saved" - Waterknight

Advanced Dribbling.
X+V lets you change trajectory of the ball that you X-ed. It's also useful if u are making an x dribble and see that it's about to get blocked. You jump&head the ball with V to avoid that block.
Combinations of X and X+V allow you to create lots of complex dribbles. You can also dribble with X while you are in the air. If you are in air during dribbling, you can pass with Z or X.

Dribbling spam.
Some people use dribbles a lot. Some are even proud of that. My opinion is that dribbling is worth using only in some occasions.
Most of the time holding the ball and passing are the better choices (better than dribbling).


Decision making

Defence.
When u defend, u need all knowledge of the game in complex. Because the opponent can do anything - dribble, pass, move, feint etc. Dribble - u dont know where (to which direction). If it's pass - u dont know where he passes and which kind of pass he's using (usually C though). He can show he's about to do one move and then trick you and do completely different move. So how do u watch for all that subtle stuff?
The basic method of defending is sticking close to enemy possessing the ball. Play very close to him, dont let him relax and make him think he's on fire, make him think he is always in danger of losing the ball. If he dribbles, u can block it with jump&head. Again, follow him, anything he does. If you see he's about to pass - try to guess which kind of pass and where it will go (lol that's a lot, but u'll able to do that stuff easily in ur mind when u've played a lot of games) and again block it.

Remember that V key is basic counter to almost any move. Use it wisely - it has ~3 sec cooldown.
Z spam is obvious defensive move too.

Decision making.
Ok, you have the ball, what are you to do?
If you are a front player (= your teammates are behind) basically you have to make a knock on, or wait for your allies to come.
If you are not a front player, pass is the 1st choice, and usually the best. Pass if you're close to enemy box. Pass if your teammate can get the ball freely. Pass if you are about to lose ball or if there's nothing else you can think of (= dont know what to do). 2nd choice is dribbling. Dribble when there's not much opportunity for a good pass. Dribble when you are sure you can do it and when there is free space to dribble to. Dribble when you're bored too. Alternative choice is z spam, easiest to implement since u just have to spam Z key.

Losing ball.
Losing ball while u had it for quite some time is not such a good thing. You are instantly put in disadvantage.
Use C clearance (= C pass to nowhere ahead) or Z spam when you feel you are to lose the ball.

Positioning.
What position should you take up when your teammate has the ball? Usually you should be seeking a free area (=free space) for your teammate to make a pass to. It's not that hard with short passes, but a lot harder with C (because C is air pass and can be easily blocked by heading or jumping).

What position should you take up when your opponent has the ball?
That depends on where you are. If you're closest to the ball holder press him and try to take the ball. Otherwise you should be marking one of your enemies.

Last Man.
The last man isn't one selected person - it's just whoever happens to be furthest back on your team. The last man rule is to go back (retreat) when you are the last man on your team when the normal rule of marking one man doesn't apply.
Remember the last man rule in situations when you are the only person back when several opponents are attacking because if you just mark one person that leaves the other person (or people) free. It will also give time for your teammates to get back and help you while the person on the ball has a decreased running speed.
Situations such as after goal kicks, your teams' corner kicks and when defending alone against multiple people.

Feinting.
Feinting is showing you are going to do one move and then doing different move.
Simplest feinting is showing you are to do a move (pass, dribble etc) and then simply not doing it.

vz/vx feinting.
You have to jump first in order to make vz or vx. Thus enemy can't really know which one you are actually going to make - z or x.
For example, you can jump, show that you are about to z in this direction, but then x in opposite direction.
This is good for passing/scoring, since both vz and vx are used for passing and shooting.

Other information

Blocking C pass.
You can block C pass/cross right after it was made -- possible when you move close to the ball owner.
You have to guess where it is to go and jump in that direction. The ball won’t be that high in the beginning of C-pass and you will be able to head it.

Heading ground balls.
You can head the ball even if it's on the ground! This requires practice, good ping and good time feeling.
In general, the less the height of the ball is, the less chances you have to head it.

GaDo1

Posts : 63
Join date : 2013-07-31

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Advanced Guide Empty Re: Advanced Guide

Post by ultrapro Tue Jun 24, 2014 12:34 am

Review:
1. Screenshots missing Wink *

[-] 2. How should one start using dribbles if you actively advise not to risk and to pass in most cases?

3. I'd add recommendations about game sizes, trainings and mention that dribbling player moves faster than ball-holding player. Aswell as Zoom-out-Zoom-in proportion.

*However, the guide is good. Would be good to pub as 'Getting Started' guide on Hive, because its quite raw and not redesigned yet : )

2014-06-24

ultrapro

Posts : 178
Join date : 2013-08-01
Age : 74

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Advanced Guide Empty Re: Advanced Guide

Post by BandolXD Sat Jul 12, 2014 6:58 am

This is a nice guide. Somehow, I agree to Ultrapro. Screenshots might be useful in this Guide. Thanks for sharing this, this might be helpful for me. I'll test this today.
BandolXD
BandolXD

Posts : 7
Join date : 2014-07-12

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Advanced Guide Empty Re: Advanced Guide

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